Scout Ahead https://www.scoutahead.org/plans/game-design-merit-badge

Game Design Merit Badge

Eight requirements drawn so the four dependencies the badge states by number are explicit, and so the eight separate occasions that need other people are visible before any of them is arranged.

9 steps (18 parts inside them). 2 parts depend on questions you have not answered yet. · Version 1, published 13 August 2026 · About Game Design Merit Badge

This is the whole plan: everything that could apply to anybody. Answering the question at the address above takes out the parts that are not for you.

Which of this applies to you

You have not answered anything yet, so this is the whole plan: everything that could apply to anybody. Answering one question will take out the parts that are not for you.

Your progress

21 steps can be started now; 5 are waiting on something else.

Clear ticks

Your ticks are kept in this browser, so they will still be here next time. They are in the address as well, so a link to this page carries them to another device.

The steps

Stage 1 of 9

1 step

Stage 2 of 9

1 step

Stage 3 of 9

1 step

Stage 4 of 9

1 step

Stage 5 of 9

1 step

Stage 6 of 9

1 step
  • 6. Prototype and playtest: approval FIRST, then three test cycles Often forgotten Requirement

    An unlettered note at the top of this requirement makes the counselor's approval of the concept a condition of starting. Then 6(b) and 6(c) together are three full test cycles.

    THE APPROVAL IS IN A NOTE, NOT IN A LETTERED PART. Requirement 6 opens: "You must have your counselor's approval of your concept before you begin creating the prototype." It has no letter of its own, which is exactly why it reads as a preamble, and it gates the entire second half of the badge. Take the requirement 5 design work to your counselor and get the concept agreed before you build anything.

    3 parts

Stage 7 of 9

1 step
  • 7. The blind test, with people who have never seen it Often forgotten Requirement

    Three parts. The middle one needs a group who did not play or watch any earlier playtest.

    3 parts
    • 7(b). Hand it to fresh players and DO NOT help them Often forgotten Usually comes after 6. Prototype and playtest: approval FIRST, then three test cycles. THE BLIND TEST NEEDS PLAYERS WHO HAVE NOT SEEN THE GAME, not played it, and not watched a previous playtest. Everyone who helped with requirement 6 is therefore ineligible, and so is anyone who was in the room. Plan for two separate groups from the start: one to iterate with across the three cycles of requirement 6, and one held back for this. A Scout who uses the same patrol throughout has nobody left. WATCH, BUT DO NOT HELP. Give them the instruction sheet and the components and let them work it out. This requirement is a test of the instruction sheet you wrote at 7(a), not of the game, and stepping in to explain is the natural instinct that destroys the result.

Stage 8 of 9

1 step

Stage 9 of 9

1 step
  • Counselor signs it off Milestone

    The completion date is the date you met the requirements, not the date of the signature.

    Usually comes after 8. A developer, or an educator. Do ONE.

    Merit badge requirements are republished annually. A Scout beginning work uses the requirements as they stand then; a Scout already working may finish under the ones they started with. Guide to Advancement 7.0.4.3 governs which applies. This page records the date its copy was read. Check it against the official page before relying on it.

This plan is a planning aid: the current Boy Scouts of America publication is always the authority, and the sources used here are listed in full. Each step names its own.